Eyes Up: Focused Intentions
Hi, I’m Deuterium Ice, you may know me a bit from Tales from the Hydian Way and Confessions of a Newb GM. I have been doing an article series about how to run adventures, but @TheAngryDM is doing that...
View ArticleEyes Up: Rewarding the Player, not the Character
Let’s talk about rewards for players. I have yet to meet a GM or player who doesn’t get the basics of rewarding players with experience points. In some systems it’s an equation as simple as putting...
View ArticleEyes Up: Change with your Players
Plans change. As a GM you know this at least theoretically, combats don’t go the way you expect or even don’t happen at all. The changing course of how people interpret information you give them is...
View ArticleEyes Up: Teasing A Bigger World
When creating a campaign you have a story you want to tell. This will have its own rising and falling actions, but, if you’re designing this week to week, it becomes near impossible to find ‘act...
View ArticleEyes Up: Messing with Money
Creating a story out of, or imposing a story upon, a roleplaying group is a very daunting thing. Taking a look at what The Angry DM has written this week got me back thinking about why we use anything...
View ArticleEyes Up: Going for the Stands
As a GM we fear the loss of control. I see this everyday with myself being the one fearful, but I also see it at the gaming table quite a bit. I’m a very weird player when it comes to RPGs, I’m not...
View ArticleEyes Up: A Trouble with Terms
Never talk to me about adventures, because if you are trying to it’ll be a book in length and I’m going to be bored, or it’s going to be a about something that isn’t all that long but I’ll be wondering...
View ArticleEyes Up – Directing Your Campaign
You need direction at the table. If you’re reading this I’ll assume you aren’t trying to flesh out your Imperial Assault or Descent games just for that little extra bit of story. I mention this because...
View ArticleEyes Up – Taking the Boring out of Randomness
GMs have to strike a weird balance in ongoing campaigns. Don’t do too much preparation; so that when players go off the blazed trail you aren’t starting the nights campfire with your notes. But, also...
View ArticleEyes Up – Diamonds in the Rough
Here’s something I’ve been dealing with lately that keeps jumping to the front of my mind. How can I deal with a published adventure that has significant problems with it but has a single diamond in...
View ArticleEyes Up – Starting to the Side of Things
Something weird happened with the last Eyes Up, people asked questions and commented. Here’s one that I knew would take me longer than a 5 minute response to have the answer be any sort of use....
View ArticleEyes Up – A Most Dangerous Dungeon
I came across an article about the Yucca Mountain waste facility and the Waste Isolation Pilot Plant (WIPP) when the warning labels that they are trying to put in place for radioactive waste jumped out...
View ArticleEyes Up: Where the Heck are we Going?
My name is Ben, and I’m a GM. There isn’t a way on this planet that you could get me to change this. There’s a bit of an introspective mood settling over the Mad Adventurers Society of late. We’ve been...
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